Where is the apartment of morinths latest victim




















Once you've finished searching the room, Samara reveals more about her daughter's hunting techniques. The two of you will come up with a plan to trap Morinth, which involves you serving as the bait.

Now you need to head to the VIP entrance to Afterlife. Luckily, the place you're looking for is marked on the top right of the map. Once there, talk to the bouncer and say, "Jaruut sent me. She'll explain that the plan is for you to pique Morinth's interest enough that she approaches you , and then you need to earn an invitation to her apartment. At this point, you can get more advice from the Justicar about how to woo her daughter before heading inside the club.

Upon entering the club, there'll be a guy leaning on the wall to your left. Speak with the man to learn that Expel 10 is Morinth's favorite band , which is a piece of information you should use later. Once you're in the club, there are several things you can do to get Morinth's attention. Here are all of the activities that pique the Asari's interest:. After doing a few of these things, Morinth will approach you and invite you to sit with her.

However, if you fail enough of them, the mission will come to a premature end, and you won't gain Samara's loyalty. Now you'll be sat down in a booth with Morinth, and you need to keep her interested. Once you've buttered up Morinth enough, she'll invite Shepard up to her Apartment, with Samara watching on. From this point on, it'll be impossible to fail the Loyalty Mission!

Once back at the apartment, you'll have control of Shepard once more. Morinth will be sitting on a sofa nearby, but don't speak with her just yet, though. There's other things to explore in the apartment too, including a Sword, a Pill Bottle, a Sculpture and a Chess Set, but while they do give exposition on Morinth, they are entirely optional. Speak to Morinth to enter the conclusion of the Mission.

Here, Morinth will attempt to butter you up, but of course we're privy to her game. At this point you'll need to pass three Persuasion Checks, but it's actually the third one, when Morinth attempts to meld with you, that's important, at least for Renegades. If you can respond with either the "Surprise" Charm or "You screwed up" Intimidate, you'll have resisted Morinth's charms.

And none too soon, because now Samara shows up to slay her daughter. The biotic fight is powerful and dramatic, and ends in a stalemate. What happens next will depend on if you passed the Persuasion Check earlier:. Whoever you chose, you'll then have an aftermath scene with the Asari you spared. If you spared Samara, make sure to pick "Are you okay?

Before leaving, your Asari will give you the option to not leave immediately to explore the apartment, allowing you to get the Assault Rifle Damage Research Data if you forgot it earlier. This cheeky exploit will allow you to unlock both Reave Samara's unique Power and Dominate Morinth's unique Power in a single playthrough. This will then allow you to select either of them by using Advanced Training at the Normandy's Research Terminal, or when starting a new game of Mass Effect 2.

All without having to pick the other outcome to this Loyalty Mission. And you're done! You'll now want to load up the Normandy save with your actual desired outcome and continue the rest of the game from there. When you return to the Normandy, you'll want to talk to your Asari in their observation deck. Interestingly, if you spared Morinth, talking to her offers no Morality Points. Mass Effect 2 Wiki Guide. Waera - Asari on the dance floor.

Just dance with her. Do not brag about how good you are. If you fail too many times in your interactions, Morinth will become disinterested and leave. You will have blown your chance and Samara will not be pleased. Now is the time to use the information you gleaned from Nev and Vij. Avoid discussing family or justicars. When you discuss music, bring up Expel 10 and Hallex. When talking about art, mention that you like Forta and Vaenia.

Finally, when discussing travel, say that you enjoy going to dangerous places. Shepard needs to make an impression in the club to attract Morinth's attention, and there are multiple options to gain morality points by completing tasks around the club. Walk through the club and complete various tasks that display Commander Shepard's confidence , like challenging the Krogan insulting humans at the bar to step outside for a fight, stopping the would-be Turian muggers or either convincing the bartender to dole a round of drinks on the house or buying a round for everyone.

Note that if Shepard does not do enough to impress Morinth during this period, she will get bored and leave Omega, making it impossible to complete Samara's mission and earn her loyalty. Impressed, Morinth will invite Shepard to have a drink with them, presenting multiple dialogue options that incorporate things Shepard learned from Nef's holo-journal and that are designed to engage Morinth enough that she will invite Shepard back to her apartment.

Talk with her about travel, music, art and videos in any order, choosing responses that display confidence, excitement and passion. There is one response in every dialogue option that will decrease her interest, so choose carefully, otherwise she will get bored and leave, making Samara's mission incomplete. When Morinth is sufficiently interested, she will invite Shepard back to her apartment, where they can take a look at the items in her room to prompt dialogue from Morinth and even scan for an assault rifle damage upgrade.

Sit with Morinth on the sofa, where she will begin using her power to seduce Shepard, making it more and more difficult for them to move away from her.



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