Why is blazblue so hard




















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Overview Orders Address book Nintendo Account details. But there's only so long you can spend spamming the same combos and basic techniques before you get bored of your own limited understanding. And that's the point at where many players simply give up, because getting better at fighting games is most people's definition of hell, not fun. There are plenty of genres of competitive games where progression is fun.

Take shooters as an example. You can quite happily jump into a match and pop some heads, and there's a cross-section of players that will revisit that experience without needing anything more from the game. But with the hours you invest, your aim gets a little better, you begin to learn the layout of the maps and devise strategies to improve your odds of winning.

Fighting games are different in that respect. Simply playing isn't really enough to improve. If anything, getting beaten over and over can become demoralizing and put you off altogether. This is particularly true of the lightning-fast pace of BlazBlue: Cross Tag Battle , where the screen is constantly filled with projectiles and seizure-inducing animations -- it's a confusing assault on the senses. Back to training mode it is then, but that's where the real grind starts. Winning might be extremely rewarding, but absorbing the information you need to win at a high level is not.

Only when you know practically everything do you actually start playing the game. Fighting games are similar to poker in that sense. Once you've mastered it, the cards on the table or the characters on screen are just the scenery -- at that point, you're playing the person sitting across from you.

It becomes a war of minds and resolve, not pushing buttons. Fighting games just aren't made for casual players, and simplifying things doesn't help anyone. Many top players have complained about the simplicity of Street Fighter V , and how lowering the skill cap for the benefit of new players has impacted the pro scene for the worse.

Street Fighter V has no direct equivalent. Cross Tag Battle is supposed to be a simpler BlazBlue , too, as technically there are only two attack buttons, with three others reserved for special attacks and partner plays. In my opinion, though, the game is anything but simple. New players may have fewer buttons to mash to perform basic combos, but there are still many mechanics I barely understand that a skilled players can pull out to turn a bout in their favor.

The fact fighting games aren't suited to casual players, as well as more serious gamers that don't want to spend their evenings practicing the same combo over and over, is manifesting in poor sales. As of March 31st this year, Street Fighter V has sold just 2. Capcom: Infinite sits around the 1 million mark. A severe lack of interest in the latter has led to the decision not to incorporate the game into the Capcom Pro Tour event circuit. Bandai Namco is faring a little better. At last count in March , 2.

The active playerbases of all these games are much smaller, though. In the past month, just over 2, people had played Street Fighter V through Steam, while 3, had jumped into Tekken 7. At the time of writing, 21 million people were playing Fortnite. Edit: I would strongly advise to forgo stylish mode in either game if you ever plan to play it seriously. It creates quite bad habits which are VERY difficult to lose. Last edited by The nameless Commander ; 6 Feb, pm.

I agree with what everyone is saying here. I personally find Blazblue overall more difficult to play, especially when considering the strict timing with combos and match ups.

I feel the character gameplay and vast diversity throughout the cast is what really intrigues me about Blazblue, though. I think It's awesome to have 28 different characters, all with drives unique to themselves, and majority of them all with the exception of the Murakumo Units feel distinctively different. Awesome game overall, I just suck horribly at it. Wombraider View Profile View Posts. IMO no not really, both games are pretty hard to play at high levels. I think BB is a more rewarding and exciting experience though.

The pacing of the matches has always felt much better to me and it actually saddens me that BB is the less popular title. Why do people keep saying "yes due to stylish mode"? It's literally in both games. No Guilty Gear and blazblue are just as hard at high level play. Both games require insane knowledge of a wide variaty of characters, option selects, strong situational awareness, neutral and how to use the game mechanics to your advantage.

Difference is Guilty Gear is more reliant on faster punishes, holding momentum and proper use of meter where as Blazblue is leaning more towards high execution and getting the most out of your confirms. However in Beginner Levels both games are totally different. Blazblue is much easier at low level because both players can be ignorant of the mechanics and the characters will feel reletively balanced and easy opposed to Guilty Gear where at low level combos are very hard and characters like Leo, Ram and Raven feel broken.

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