There might be a skill or card effect active that prevents you from doing so instead. You might have activated a card that will prevent you from special summoning and activating other cards. Help me i payed money using my master card but i did not recieve any card??
I purchaset 20 packs with my CC,they debited my account but did not give me the packsi payed Fo God cards God cards effects on cards being activated ra and can not be targeted obelisk are not working on Was Jaden supposed to get the skill "master of magicians" too? I can select said skill for him to use. Nerf mask change Should limit it to one mask change per turn. But I am trying to figure out why the last scenario below Do you have to complete surveys to collect gems?
But in most decks, Ready Fusion just a nice free body that gets you a summon when you happen to draw it. Not many decks really need to rely on it for a key combo. Besides the three main card features - Level, type and attribute - there are currently two Tuners you can summon with Ready Fusion as well: Sea Monster of Theseus and a new card from Dawn of Majesty, Allvain the Essence of Vanity.
Alternatively, you can Link Summon Crystron Halqifibrax instead; all it takes to get you there is at least one Tuner and any monster, so Ready Fusion takes care of the tougher part. If you follow events, or read my articles regularly you might know how much I enjoy playing Prank-Kids. If you're not familiar, you can check out my play record in the deck archive. I've played a lot of Prank-Kids this year, and I've tried a lot of different approaches to the stratetgy.
Some worked! Some did not. One of the concepts I tried in the past, but ended up scrapping was to splash Quick Launch into the deck, using Rokket Tracer for what was essentially a 1-card Borreload Savage Dragon.
It didn't work at the time, but Ready Fusion breathes new life into the idea. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. Buy This Card! If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead.
You can only use each effect of "Prank-Kids Rocket Ride" once per turn. You can only use this effect of "Prank-Kids Dropsies" once per turn. This is treated as a Fusion Summon. You can only activate 1 "Instant Fusion" per turn. You can only use this effect of "Prank-Kids Fansies" once per turn. You can only activate 1 "Triple Tactics Talent" per turn. You can only activate 1 "Prank-Kids Place" per turn. You can only use this effect of "Rokket Tracer" once per turn.
Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;. You can only use this effect of "Prank-Kids Lampsies" once per turn. When your opponent activates a card or effect Quick Effect : You can remove 1 Borrel Counter from this card; negate the activation.
You can only use this effect of "Borreload Savage Dragon" once per turn. You can only use each effect of "Prank-Kids Pranks" once per turn.
For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters. Quick Effect : You can Tribute this card; destroy all monsters your opponent controls. You can only use this effect of "Prank-Kids Battle Butler" once per turn. You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. While you control a Token, this card cannot be destroyed by battle or card effects.
Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters Quick Effect : You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster.
During the End Phase, banish the face-up monsters Special Summoned by this effect. You can only use this effect of "Prank-Kids Rocksies" once per turn. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. This is treated as a Synchro Summon. You can only use each effect of "Crystron Halqifibrax" once per turn. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can Quick Effect : Immediately after this effect resolves, Synchro Summon using this card you control.
During your opponent's turn Quick Effect : You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only activate 1 "Ready Fusion" per turn. I've simplified the combo, and created a build where the only bricks are Deskbot and Mecha Phantom Beast Coltwing.
But drawing Deskbot is still fine, since you can summon it from your hand with Crystron Halqifibrax. After summoning the Deskbot with Crystron Halqifibrax and then climbing into Mecha Phantom Beast Auroradon , you'll spawn the tokens with its effect, revive Deskbot , and then make Herald of the Arc Light with one of the tokens.
Chronomaly Vimana was another new card from Dawn of Majesy that caught my eye. It's a generic Xyz that takes any two Level 5's to make. Even if you don't draw a combination of those cards, they're still good standalone extenders that can keep your combos going, without bricking your hand. Here's he build I've been working on. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it.
If the equipped monster would be destroyed by battle or card effect, destroy this card instead. Select 1 of your removed from play monsters. Special Summon it in Attack Position, and equip it with this card. When this card is removed from the field, destroy the equipped monster. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster s : You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects.
You can only use each effect of "Sublimation Knight" once per turn. You can only use each of the following effects of "Super Quantum Red Layer" once per turn. When this card leaves the field, destroy the equipped monster. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn.
You can only use each effect of "Fire Flint Lady" once per turn. You can only use each effect of "Joker's Knight" once per turn. It gains ATK. Archetype Series Card evolutions Support Anti-support? You Can VS When You Can. Category : Types of Summon. Namespaces Page Discussion. Views Read Edit View history. Navigation Yugipedia Mobile site Help Random page. This page was last edited on 3 November , at
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